Dr. William Gibbons is Associate Professor of Musicology and Associate Dean of the College of Fine Arts at TCU, where he teaches courses in contemporary music history and culture. His interdisciplinary research explores topics including musical canons and repertoires, as well as the history and interpretation of music in multimedia.
His newest book, Unlimited Replays: Classical Music and Video Games (Oxford University Press, 2018), examines the complex relationship between these two media from a variety of perspectives, addressing topics from the prominence of classical music in early game soundtracks to the rise of orchestral game music concerts. At its core, this book is a study of what “classical music” means in today’s media-rich culture. His 2013 book Building the Operatic Museum (University of Rochester Press) addresses similar topics in a very different time and place, exploring issues of nationalism and historicism culture through the evolution of the modern operatic repertoire in France.
In addition to these books, Gibbons has published numerous journal articles, book chapters, and reviews on these and other topics in media and opera studies. In 2014 he co-edited the essay collection Music in Video Games: Studying Play for Routledge Press, and is currently co-editing a second volume for Routledge, Music in the Role-Playing Game: Heroes & Harmonies, to be published in 2019.
Also in high demand as a public speaker, Gibbons has been invited to present lectures at universities and conferences across the United States and Europe. Closer to home, he frequently collaborates with arts organizations in the Dallas-Fort Worth Metroplex, including the Dallas Symphony, the Dallas Winds, the Fort Worth Civic Orchestra, WRR Radio, and the Fort Worth Opera Festival. He also performs as a collaborative pianist, most recently performing concerts in the US and France as part of the Ataraxia Duo, an ensemble dedicated to commissioning and performing contemporary works for flute and piano.
Gibbons, William. Replay Value: The Art of Classical Music in Video Games. Oxford and New York: Oxford University Press, forthcoming.
Donnelly, K.J., William gibbons, and Neil Lerner, eds. Music in Video Games: Studying Play. New York: Routledge, 2014.
Gibbons, William. Building the Operatic Museum: Eighteenth-Century Opera in Fin-de-siècle Paris. Rochester: University of Rochester Press, 2013.
SELECTED ARTICLES AND BOOK CHAPTERS:
Gibbons, William. “Video Game Music.” Oxford Bibliographies in Music, ed. Bruce Gustafson. New York: Oxford University Press, 2017.
Gibbons, William. “Music, Genre, and Nationality in Postmillennial Fantasy Role-Playing Games.” In The Routledge Companion to Screen Music and Sound, ed. Miguel Mera, Ron Sadoff, and Ben Winters. New York and London: Routledge, 2017.
Gibbons, William. “The Sounds in the Machine: Hirokazu Tanaka’s Cybernetic Soundscape for Metroid (1986).”
In The Palgrave Handbook of Sound Design and Music in Screen Media: Integrated Soundtracks, ed. Liz Greene and Danijela Kulezic-Wilson: 347–59. Hampshire and New York: Palgrave-Macmillan, 2016.
Gibbons, William. “Remixed Metaphors: Manipulating Classical Music and Its Meanings in Video Games.” In Ludomusicology: Approaches to Video Game Music, ed. Michiel Kamp, Tim Summers, and Mark Sweeney: 198–222. Sheffield, UK: Equinox, 2016.
Gibbons, William. “Game Audio.” In Debugging Game History: A Critical Lexicon, ed. Raiford Guins and Henry Lowood. Cambridge: MIT Press, 2016.
Gibbons, William. “(De)Translating Mozart: The Magic Flute in 1909 Paris.” Opera Quarterly 28/4 (Winter 2012): 37–53.
Gibbons, William. “ ‘Wrap Your Troubles in Dreams’: Popular Music, Narrative, and Dystopia in Bioshock.” Game Studies: The International Journal of Computer Game Research 11/3 (December 2011). Available online at http://gamestudies.org/1103/articles/gibbons.
Gibbons, William. “Music of the Future, Music of the Past: Tannhäuser and Alceste at the Paris Opéra.” 19th Century Music 33/3 (Spring 2010): 228–42.
American Musicological Society
College Music Society
Society for American Music
Society for the Study of Sound and Music in Games (Executive Board Member)